Weapon Mastery

Cost: 3 base plus 1 for every additional level

The way this ability work is simple by purchasing the base skill the adept receives a base 4 dice in all personal weapons. Personal means all melee and all man portable firearms, no gunnery skills and no demolitions skills

For one additional point base number may be increased by one I.E. for the cost of five points you would have a base skill of 6, for the cost of six points you would have a base of 7. Also you may also chose a weapon skill and then the two combine to give you the base dice.

This ability gives you the innate ability to handle weapons with familiarity it canvases no technical skills. You may be able to pick up a sub machinegun and use it with skill but you have no idea about the repair and maintenance of the weapon.